![]() ![]() Q: How do I know what code you've changed?Ī: Apart from the Git diffs, you can look for // RB in the source code.Ī: You can but don't bother me to give you free support and you probably should use Unreal Engine 4. It should be in the same directory as your exe, or in baseq3.Ī: r_mode -1 r_customwidth 1920 r_customheight 1080Ī: This means you're running normal Q3A with the Team Arena ui.dll. Help!Ī: This means the UI DLL didn't copy to the right deploy directory. I am a full time game developer and don't have time for your stuff. Q: Can I use this engine to make a commercial game?Ī: You can but don't bother me to give you free support and you probably should use Unreal Engine 4. It is a classic like Pacman or Chess and never gets old. Quake 3 was one of my favorite games of all time. Q: Why bother with Quake 3 in 2019 / 2020?Ī: It is fun, period. Replace the entire core engine with a new engine written in Rust.Add glTF 2.0 support because it is the new JPG of 3D ).Upgrade xmap2 to use Spherical Gaussians and my new RBDOOM-3-BFG JSON based map format for map making in Blender 2.8.Replace collision detection with PhysX 4.1.Rip & Tear renderer backend with modern approaches by The-Forge.Scrap complex and complicated deferred and multipass forward shading with a simpler forward+ solution.Add texture compression based on Basis Universal GPU Texture and Texture Video Compression Codec.Slim texture loading routines based on stb_image. ![]()
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